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Tic Tac Toe

I'm sure that there are far better ways to write this program. When you finish it, be sure to let us see what you've done. We'll all learn from it.

Larry Nelson
by iceandfire
May Fri 25, 2007 7:10 pm
 
Forum: Creation Room
Topic: TIC TAC TOE
Replies: 3
Views: 8965

Tictactoe

I wrote a tic tac toe game for the Apple I back in the 1970s, and it's posted on the Apple I site at Applefritter. However, the best part is in the writing; learning the logic of the game, working on the code and polishing everything to get it working right. As an aside, I had forgotten the Apple I ...
by iceandfire
May Mon 21, 2007 8:39 am
 
Forum: Creation Room
Topic: TIC TAC TOE
Replies: 3
Views: 8965

Here is the source code for the Game Of Life... CONWAY’S GAME OF LIFE ORIGINALLY CREATED BY JOHN CONWAY 2000: A2 00 LIFE LDX #00 ;ENTRY POINT 2002: A9 A0 LDA <SPACE> ;PUT SPACES ON MAP 2004: 9D 00 24 CLEAR STA 2400,X ;BY STORING 2007: 9D 00 25 STA 2500,X ;ON EACH PAGE 200A: 9D 00 26 STA 2600,X ;OF T...
by iceandfire
Apr Sat 07, 2007 10:55 am
 
Forum: Software
Topic: Source code for the Game of Life?
Replies: 4
Views: 9014

Sudoku for the Apple I

I've written what I think is a unique approach to the Sudoku-creation method for the Apple-1 BASIC. It fits in the original 4K of memory, so that if Sudoku had been around in the 70's this would have worked with the original Apple-1. What's interesting is that the program is written to use Apple's s...
by iceandfire
Jun Fri 02, 2006 5:30 pm
 
Forum: Software
Topic: Sudoku for the Apple I
Replies: 2
Views: 5446

If you decide to save a large BASIC program in machine (hex) code, save both the code from (LOMEM) to (HIMEM) AND the zero-page code from 004AH to 00FFH. The first 4 bytes saved on the zero-page will be the (LOMEM) and (HIMEM) pointers at 004AH - 004DH.

Larry
by iceandfire
May Wed 17, 2006 8:50 pm
 
Forum: Software
Topic: Delay in BASIC
Replies: 1
Views: 4690

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